updated whos doing what

4 03 2009

dean:  heads-up display

alishea:  story

Darby: game format (info on game and what is a survival horror)

Print out all work done up to now.





whos doin what?

11 02 2009

stacky: enemies, levels, puzzles

Darbs:characters, story, sound

alishea:visuals, items, competitions





safe stacks crap work

11 02 2009

Puzzles?

Type:

  • What puzzles will there be?
  • Frequency of the puzzles
  • Realism?
  • Character and enemies movement and speed?
  • Frequency of supplies
  • How hard the puzzles will be?
  • Will there be any clues?
  • Will there be timed puzzles?
  • Will there be consequences for failing a puzzle?
  • How big will the puzzles be?
  • Will some puzzles use a second character?
  • Will some puzzles use the environment?
  • Will items be needed to activate?




11 02 2009
safe

safe





Ben Darby Sound Addition

11 02 2009

Game sound?

 

Enemy identification? (unique sounds for each enemies)

Weapon sounds?

Enemy sounds?

Will the music be used to signal specific events within the game?

What will be the sound when you pick up a power up?

What will the characters voice sound like?

Will he/she talk to himself throughout the game?

What will he/she say?

Will It be funny or serious?

Will the sound in game be used to make the player jump at points in the game?

Will the player be able to listen to audio tapes?

 

 

Environmental

Heartbeat of the characters?

Heavy breathing when character is scared?

Will the music be different for different levels/Rooms?

Background sound effects? {weather}

What noises will the enemies make when they die

What noises will the player make when he dying

What noises will the player make when he is attacked

What noises will the player make when he is Hurt/Limping

What will the footsteps of the character sound like?

 

 

Development

How will the music be made?

Copyright for using peoples music?

Who will make the music?

Instruments?

 

Soundtrack

What type of soundtrack?

Communication?

What type of Music?

Intro music?

How loud will the soundtrack in the game be?

How will the music effect the feelings of the player i.e. make them scared?

Will the game have a special song for the credits at the end of the game?

Inventory Music?

What music will play when the player dies in game?

What will the music be like during the puzzles within the game?





Problems list

11 02 2009

Survival horror

Assignment deliverables?

 

The documents?

Who is going to do what on the document?

How big is the document going to be

What format? {word, notepad)

Presentation?

 

 

The presentation?

What is the best format for the presentation?

Length?

Visual aids?

Who will do what?

Physical aids?

The game?

 

The competition

What are the competitors? (survival horror genre)

How will our game be different? (usp)

What will be similar?

 

The game story

 

The length of the game/story

Games structure?

How much will the narrative infringe upon the game?

Main character gender?

Good or bad ending?

Multiple endings?

Inclusion of readable books/Diaries/videos left behind?

Surroundings?

Background story of enemies

Background story of Npcs (friendly and enemies)

 

 

 

 

Game mechanics?

Items?

Amounts of items within the level?

Rarity?

Locations of items?

How many items can you hold?

What kind of items?

Keys?

Amount of uses?

Power ups?

Items used to progress the story?

What are their effects?

Market that sells items?

How much do items cost?

Looting system?

 

Characters?

 

What will they look like?

Gender?

Customization?

Amount of characters?

Character interaction?

Personality?

Character role within the game?

Can you kill them?

Abilities?

Speech? (are they going to talk to you)

Can they help you?

 

 

 

 

Enemies?

 

Strength?

Looks?

Sounds?

How many within each level?

Type of enemies?

Spawning points?

What will they be?

How fast will they move?

Will the enemies have weapons?

 

 

Levels?

 

Weather?

What will the levels look like?

Time?

Scale of the level?

Destructible environment?

Linearity? (linear vs. open ended)

 

 

 

 

 

Puzzles?

What puzzles will there be

Frequency of the puzzles

Realism?

Character and enemies movement and speed?

Frequency of supplies

 

Heads up display?

Health bars?

Crosshairs?

Ammunition?

Will there be a head up display at all?

What will it look like?

 

 

 

 

 

Game visuals?

What will the enemies and characters look like? E.g.

  • Will they look like humans, mutants, aliens etc?
  • Will they look more fantasy based, than realistic?

Gore?

  • Will the game contain a lot of blood?
  • Would the main character be able to remove enemy limbs?

Setting? Environment, Lighting

  • Will the levels be dark and moody?
  • Will the levels seem claustrophobic or more open spaced?
  • Will there be any form of natural lighting in the game?(sunlight)
  • If set in a building, then what type of building would it be? (School, hospital, churches).

 

 

 

 

What would the items look like?

  • Will the items have an ancient or present day look to it? (E.g. keys that open doors, will they be big + heavy like old Victorian keys, or small and portable like present day keys)
  • Will the health items be basic (medic pack) or will it be something unusual (elixir or syringe).

 

Camera system used within the game?

  • Will it be a fixed camera?
  • Will the camera be close behind the character or quite far away?
  • Will the camera have any effects.

 

 

Game sound?

 

Enemy identification

Weapon sounds

Enemy sounds?

What type of soundtrack?

Background sound effects {weather}

Communication

 

Game Format

What console?

 

 

 

Unsolved?

 

What is a survival horror?

How will our game scare the player?

What type of enemies?

Will inventory screen?

Fighting system within the game? (weapons)

Camera system used within the game?

Shop elements within the game?

Items?

Learning curve? Difficulty.





A free man

2 02 2009
a man...a free man

a man...a free man





Safe

1 02 2009

alo alo this is the reet safe blog init








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