dean: heads-up display
alishea: story
Darby: game format (info on game and what is a survival horror)
Print out all work done up to now.
dean: heads-up display
alishea: story
Darby: game format (info on game and what is a survival horror)
Print out all work done up to now.
stacky: enemies, levels, puzzles
Darbs:characters, story, sound
alishea:visuals, items, competitions
Type:
Enemy identification? (unique sounds for each enemies)
Weapon sounds?
Enemy sounds?
Will the music be used to signal specific events within the game?
What will be the sound when you pick up a power up?
What will the characters voice sound like?
Will he/she talk to himself throughout the game?
What will he/she say?
Will It be funny or serious?
Will the sound in game be used to make the player jump at points in the game?
Will the player be able to listen to audio tapes?
Environmental
Heartbeat of the characters?
Heavy breathing when character is scared?
Will the music be different for different levels/Rooms?
Background sound effects? {weather}
What noises will the enemies make when they die
What noises will the player make when he dying
What noises will the player make when he is attacked
What noises will the player make when he is Hurt/Limping
What will the footsteps of the character sound like?
Development
How will the music be made?
Copyright for using peoples music?
Who will make the music?
Instruments?
Soundtrack
What type of soundtrack?
Communication?
What type of Music?
Intro music?
How loud will the soundtrack in the game be?
How will the music effect the feelings of the player i.e. make them scared?
Will the game have a special song for the credits at the end of the game?
Inventory Music?
What music will play when the player dies in game?
What will the music be like during the puzzles within the game?
Who is going to do what on the document?
How big is the document going to be
What format? {word, notepad)
Presentation?
What is the best format for the presentation?
Length?
Visual aids?
Who will do what?
Physical aids?
What are the competitors? (survival horror genre)
How will our game be different? (usp)
What will be similar?
The length of the game/story
Games structure?
How much will the narrative infringe upon the game?
Main character gender?
Good or bad ending?
Multiple endings?
Inclusion of readable books/Diaries/videos left behind?
Surroundings?
Background story of enemies
Background story of Npcs (friendly and enemies)
Amounts of items within the level?
Rarity?
Locations of items?
How many items can you hold?
What kind of items?
Keys?
Amount of uses?
Power ups?
Items used to progress the story?
What are their effects?
Market that sells items?
How much do items cost?
Looting system?
What will they look like?
Gender?
Customization?
Amount of characters?
Character interaction?
Personality?
Character role within the game?
Can you kill them?
Abilities?
Speech? (are they going to talk to you)
Can they help you?
Strength?
Looks?
Sounds?
How many within each level?
Type of enemies?
Spawning points?
What will they be?
How fast will they move?
Will the enemies have weapons?
Weather?
What will the levels look like?
Time?
Scale of the level?
Destructible environment?
Linearity? (linear vs. open ended)
What puzzles will there be
Frequency of the puzzles
Realism?
Character and enemies movement and speed?
Frequency of supplies
Health bars?
Crosshairs?
Ammunition?
Will there be a head up display at all?
What will it look like?
What will the enemies and characters look like? E.g.
Gore?
Setting? Environment, Lighting
What would the items look like?
Camera system used within the game?
Enemy identification
Weapon sounds
Enemy sounds?
What type of soundtrack?
Background sound effects {weather}
Communication
What console?
Unsolved?
What is a survival horror?
How will our game scare the player?
What type of enemies?
Will inventory screen?
Fighting system within the game? (weapons)
Camera system used within the game?
Shop elements within the game?
Items?
Learning curve? Difficulty.
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